![]() But because I wasn't a part of Ubisoft, I also had a little bit more distance. For me, it was the best of all worlds, because I had the great experience of collaborating with a tough and passionate team. Jordan Mechner: Ubisoft and I collaborated on Sands of Time, and I ended up being titled as writer and game designer. So you don't technically work inside Ubisoft? Your credit is "the Prince of Persia guy," yet you're not inside the company.
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